The Move Phase is the Phase in which Models are moved on the Table-top.
The Move Action allows a Model to move around on the Table-top. To move a Model, perform the following steps:
Measure the distance to the point on the Table-top you wish to move to from the Model you want to move. (see Measuring)
Pick-up and place (or slide) the Model such that its base is now touching the point you measured to at the point on the base you measured from.
The way in which a Model is facing has no bearing on game play. So, Models may feel free to rotate or turn as they move. However, ensure that while you are rotating a Model, you do not accidentally move the Model farther than you are allowed to.
It is OK to measure and move a model, then, measure and move the model again, all as part of the same Move Action. In fact, in some scenarios, especially when having to move around Terrain or other Models, this may be required for an accurate movement. The total distance the Model has moved will be equal to the sum of the distances you have moved the Model.
Multiple Directions Rule - A Model may use the rules for moving as many times as it likes during a single Move Action up to its Movement Distance, thus allowing it to move multiple directions.
Movement Distance Rule - A Model may not Move any farther using a Move Action than its Movement stat states.
Bending the Tape Measure Rule - To move around an object, it is allowed to bend the tape measure around the object you wish to move around in order to measure distance.
Models are Impassable Rule - A Model's Base may never move over or through another Model's Base but may come into Base to Base Contact. Likewise, a Model may not move over or through another Model.
Impassable Terrain is Impassable Rule - A Model's Base may never move over or through the Base of Impassable Terrain but may come into Base to Base Contact.
Too Busy to Move Rule - A Model who is in Base to Base Contact with an Enemy Model may not use a Move Action. If a Model is already using a Move Action, it may move in and out of, or end, in Base to Base Contact with Enemy Models.
Break Off Action
A Break Off Action allows a Model who is in Base to Base Contact with an Enemy Model a chance to escape and move away. To execute a Break Off Action, a Model rolls a Black Die. On a result of any Exclamation, the Model may now ignore the Too Busy to Move Rule and move using the rules of a Move Action.
Blind Sided Rule - If a Model rolls 2 Skulls while trying to execute a Break Off Action, it removes a Wound from its Profile.
Back to Core Rules | Measuring | Special Phase